In keeping with the "Ozan" tradition of rewriting Runescape Quests and
featuring a signature hero, now Runescape has a redone Rune Mysteries,
and made Ariane into a central character. Not to mention an integral
part of Runescape's history and lore.
The original Rune Mysteries quest was mainly a way to introduce
Essence mining into the game. This version has a much richer story, and
strong personalities. It's also a voice acted quests. As usual,
Monique and I are split on this feature. She hates the voice acting,
because it slows the questing down to listen to all the talking. I
agree, it really slows the questing down, but I actually like the
voices. They add a layer of depth to the story, and enhance the 'feel'
of the characters.
In this case, there's more history than usual. Ariane got an
official story in the Lores, explaining how she came to be a wandering
mage/adventurer, and why she's banned from the Wizard's Tower.
Along with the quest redo, the Wizard's Tower has been totally
transformed. Where it used to be... a tower... now it's a gorgeous
tapestry of design woven into a colorful theme surrounding the mystical
central beam of light (which is also used to levitate from one level to
another.)
Now that I've mentioned it, let's start with the beam of light.
Centered in the tower, and pervasive through every floor (and beneath
the ground floor), this magical beam replaces the old stairs. It's a
cool idea, and a much more wizardly way of getting around than stairs,
or an elevator.
Because Mysteries is a beginner's quest, it's very simple. Walk
into the tower, get involved in Ariane's situation, talk to a few
wizards, and use a bit of combat magic. There's no risk, and no
equipment needed. The Wicked Hood is convenient for getting to the
Wizard's Tower. It takes you to the top floor, you just descend through
the beam to get to the ground level.
Oh, and you get to play a pipe organ. It's part of a fairly simple
puzzle involving translation of a spell into music. Later, you get to
hit some sour notes to distract Sedridor from his 'purging' spell. One
thing I really liked here, was the top row of keys literally can be
played. After all these years of having organs in the occasional odd
spot, now you can finally play music! I couldn't resist - played "When
the Saint Go Marching In" with it... :^)
As with Ozan, the graphic rework for the tower, and the entire
island, is wonderful. Makes for some very scenic moments, especially
when you have to head underground.
This quest took nearly an hour to complete, because I wanted to hear
the voice acting, and try out every possible combination of
conversation with everybody. If you just want to zip through and be
done, probably more like 15 minutes.
It's the second time in Jagex history to release two quests on the
same day. Because it was so late in the evening, we haven't done Rune
Memories yet. Plan to do that one tonight.
As far as Rune Mysteries, I liked it. No challenge, but a great
story and beautiful graphics. I appreciate the continual improvement to
the land of Geilinor. Not only new content, but old content constantly
gets improved. Makes the whole world better in the long run.
Rewards are appropriate to the quest level. The only reward worth
noting is the Tower Mindspike, an elemental staff that can be changed
at need to provide Air, Earth, Fire, or Water runes, so it pretty much
replaces the basic elemental staves we're used to. And if it's lost,
you can get another one.
You also get 2 Squeal of Fortune spins, a First Tower Hat, some exp,
a quest point, an Air Talisman, 70 Mind Runes, and 4 new titles. The
titles are given as a result of a quiz you answer in the quest. The
quiz can be retaken to change your alignment from among Blue, Green,
Grey, and Red factions of the original Wizard's Tower. I was awarded
Blue, so if I accepted the new name, would have been called Techreader
the Blue.
I'm looking forward to the second quest tonight- the rewards look a bit more commensurate with higher level players.
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