It's been a week since the release of Evolution of Combat. Last
time I wrote was just after getting 99 Agility. (Boring!) Since then,
my major focus has been on Mining, with a minor on Dungeoneering. Want
to get Mining up to 99, it's currently on 97. But Dungeoneering has had
some of my attention, because of the daily challenges.
With 5 skills left to max, the Daily Challenge is very easy to
manipulate. I just ignore the 3 challenges I'm not currently interested
in, and every day get either a Mining or Dungeoneering challenge. Both
are good. With Dungeoneering, the challenge reward is a bit over 100k
exp. Do one floor, get 100k. What a deal! Actually made 99
Dungeoneering from that. (And most of the other levels from effigies,
bonus exp, and randoms.) That's put me in the odd spot of being 99 DG
and still not having any chaotic equipment.
When doing DG, I either solo, or Monique and I do the dungeons
together. So the new update that improves solo exp was wonderful for
us. To be honest, EOC Dungeoneering was pretty fun, too. Rather than
creep around trying to survive, I just blasted through the levels like a
force of destruction. Okay, it was overpowered at first. But fun.
I've read on the forums that Jagex has been trying to re-adjust the
balance in Daemonheim, only now they've gone too for the other way. But
my last few days challenges were mining, so haven't been back since the
re-balance. I hope they get it back to being fun again. Have you
tried Blink recently? He nearly killed me, but it was my first time
with him. Wasn't sure if he's usually that tough, or if it was one of
the EOC adjustments.
Maybe my next challenge will be to complete a level in
Dungeoneering. It'll give me an excuse to get away from Mining for a
while.
As far as Mining goes, the EOC has certainly had an impact there!
Before Evolution of Combat, I was banking all my gold from the Living
Rock Cavern. Decent rate of exp, and a bit of profit. After EOC, the
ability bar is just too tempting. Now I drop mine all the gold. With ore in the
ability bar, you can keep clicking on it, or hit the key bound to that
slot, without stopping mining. Don't know actual numbers, but I'm
convinced it's doubled or better my exp rate.
The cost of doubling exp speed is twofold. First, mining now takes
my full attention. No more AFK'ing while the inventory fills up.
Constantly clicking to 'drop' the ores, plus it's really sped up how
fast the decorated mining urns fill up. Secondly, now it costs money to
train, instead of making a small profit. The cost of urns seems kind
of high, and if you don't raise your bid up a lot, you won't get any
urns from the Grand Exchange.
Could make my own, but I'm really into doing the mining right now.
Don't want to break stride for anything except Dungeoneering. On the
other hand, if the profit margin for urns continues high, after maxing
mining, I might spend some time making urns for sale. Crafting will
probably be my next goal, so it would be a good match, even if the exp
rate for urns is slow. Maybe it could fund later, more expensive,
training.
In the midst of all that, I haven't given the EOC a dedicated test.
Only what I see while in the dungeons, or fighting living rock
protectors and throwers. At first, it seemed too easy. Fun, but they
were dead before my adrenaline got high enough to even use a Threshold
ability. Now, I can kill a rock monster with a pickaxe and Excalibur,
and get enough adrenaline to use an Ultimate (just barely) before it's
dead. Most of the time, I ignore the Ultimate, and save the Adrenaline
for healing with after the fight.
Not having faced a decent boss on EOC, can't really speak to more
difficult fights. As far as standard MVP fights, the changes have been a
lot of fun. Cool abilities, many choices, excellent animations. The
loss of some weapon specials is annoying. Excalibur, especially.
The Runic Staff (from doing Runesphere) took some figuring out. The
ability to load and use it for a specific spell is still there, but not
obvious. Monique figured it out. We use it for an easy Varrock
teleport. She dragged the Varrock teleport spell into the ability bar,
then wielded the staff. Even though the ability icon stays dimmed, you
can click on it and it will teleport. (Or whatever spell you're using
with it, I imagine.)
My biggest gripe? We need instructions. Real, in-depth guides.
Suggested methods of fighting and training. Comparisons between
weapons. Sure, Wiki and other sites will eventually have all of this.
But Runescape should have prepared the community better. The Combat
Academy is a good idea, but it would be better to have real guides on
their own pages within the Runescape site.
That's not really a big problem. Like I said, we'll soon have all
of that from external sources. In the meantime, EOC has a mix of good
and bad, but overall it's been a lot of fun. I'm enjoying it... mostly!
No comments:
Post a Comment