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Saturday, September 28, 2013

Runescape 3: Daemonheim Task Aura 4 Complete

With all the updates that I haven't finished yet, it's nice to get one done.  Over last weekend, Monique and I pushed hard to work on the Daemonheim Tasks.  She finished everything except a couple that needed Divination.  I was a bit closer.  The one that required level 86 Div (Pass the Port) was over my head, but close enough that a Strong Gatherer's Potion let me do it.

Doing the Dungeoneering tasks was my favorite task set.  It actually made DG fun again.  Added some interest, and made me actually pay attention.  Some of the tasks were hard just because achieving them was a semi-random thing.  Like (finding and) killing a Frost Dragon.  Or finding a door that was above my skill level, so I could use a Portent of Passage on it.  (After I'd done it, suddenly those darn doors were all over the place... it's all random timing.)

Completing the Easy tasks gave the benefit of picking your boss monster once a day.  That truly helped when it came time to face Rammernaut, Bal'lak the Pummeller, or the Warped Gulega.

The biggest pain of them all was the final Hard Level task, Epic Epic.  Complete all the Sagas with 100%.  I finished the Elite tasks before finishing Epic Epic.  Never felt the need to do them before, and didn't remember finding the keys that triggered the sagas.  Luckily, Monique and I both already had the sagas unlocked, we just had to do them.  It took a couple of tries on one or two, but Sunday morning we finally finished the final one.
Aside from the pleasure of accomplishing all challenges, there are significant rewards.  You get experience lamps along the way, for earning all 4 Aura levels:
For a grand total of 240,000 exp.  So, that's only a day or two of Sinkholes, but still... it's a nice benefit.  Especially when you get some 40,000 Dungeoneering Tokens too.
As nice as all that is, it's just a side benefit.  You can earn all of that without doing the tasks.  Just play Dungeoneering.  What's the REAL reward?

The Daemonheim Aura 4.  At each level, it grants real benefits.  Some better than others, but still, nice things to help play.  Below I've listed the Bennies, with a rating of 1 - 4 stars for each:

Aura 1 grants
**One free death per day in Daemonheim.  (Nice, but I don't usually die.)
* A cosmetic override (Heim crab weapons, like Thok uses in Thok Your Block Off).
**** Once per day, Choose which Boss you encounter.  You have to be on the appropriate level for that boss to be available.  (Are you kidding me?  This is going to make 'hunting' for specialty items much much easier!  Possibly my favorite reward.)
* A 25% effective 'Secondary' role for your ring of Kinship.  Now you can have a second skill active along with the first.  (This gets more valuable with each higher Aura.)

Aura 2
*Acts like Ava's Accumulator and the Bonecrusher while inside Daemonheim.  (Nice, but ehhh.)
*Access to an extended portion of the Deamonheim peninsula resource dungeon.  (Yawn)
**Bind one potion, to be accessible once per floor.  (This is slightly cool.  Don't really need it, but having a pre-made potion can be useful at times.  Mines a Gatherer's potion.)
*** 40 free Law and Cosmic runes in each dungeon.  (Okay, this is very useful.  Though I'd have liked maybe double the number.)
** A 50% effective 'Secondary' role for the ring.  (Getting better...)

Aura 3
*Backhand.  (Boo!  This has no true practical value.)
* Access to an extended portion of the Dwarven Mine resource dungeon.  (8 mith, 2 addy... sort of handy, maybe.)
**** Two more bind slots.  (This is excellent... more storage space!)
*** 5% savings when recharging items with the Marmaros the Trader.  (This has a long-term benefit if you use Chaotics a lot.)
**** 10% increase in Sinkhole rewards.  (I do 2 Sinkholes every day, this is of major importance in long-term leveling up.)
*** A 75% effective 'Secondary' role for the ring of Kinship.  (Better every time.)

Aura 4
** Burying bones in Daemonheim will recover prayer points.  (Could be useful, but I don't really use that much prayer in DG.)
** Acces to another extended resource dungeon.  (This one I like, It's the Brimhaven dungeon, and has 4 Mithril Dragons.  Mildly fun.)
* 10% discount from the smuggler.  (Sorta useful.  I don't buy from him often.)
**** A second Gatestone and Teleport spell.  (This is awesome.  I like using the teleports, and having a spare is excellent!)
**** A 100% effective 'Secondary' role for the ring.  (Now you effectively have two fully functional active skills on the ring at all times.  Very convenient!)

Lastly, and this is amazing if you're a hard-core DG'er... Hard Mode.  Any random difficulty levels (and bosses) are boosted to the max for it's level.  The rewards are potentially greater.  And if you beat all 60 floors in Hard Mode, you get the title "Of Daemonheim".

I like titles that MEAN something.  So I want this one!

All in all, the Aura does some very cool things, and I like it.  A lot!

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