Wednesday, August 21, 2013
Runescape 3: Divination Released- Hope you enjoy Grinding
We had to wait until later in the evening to try it out, I could hardly wait. First impressions? I like what's there. Much the same as fishing, tree-cutting, and mining, it's a grind skill. You repeat the same thing over and over. That's going to annoy some, but not me. After playing since 2004, the idea of grinding to max a skill is perfectly acceptable. Traditional. We're only seeing half the equation right now. It's not fair to judge Divination without seeing how it integrates with the still-awaited 2nd skill this year.
There's optionally a bit more to it, like catching the gold spheres (Chronicle fragments). Get 10 of them, and you can turn them in for bonus exp. At level 25, I turned in 10 and got 240 exp. I'm not particularly impressed, but they probably scale up with your levels. With the collected energy, you make Portents, one-shot items that automatically help you when their conditions are met. For instance, the best looking one to me, Portent of Life, is available at level 99. It brings you back to life after you get killed, with 25% of your life points. It has a 1-hour cooldown, and can't be used in pvp zones. I could see that being very useful in fighting a tough boss.
You can also make Signs, which are like creating a skilling hotspot. You can make your own place to mine runite, and share it with others. Transmutation converts lower level stuff into higher level, like changing an uncut ruby into an uncut diamond. While some of these things sound pretty neat, I see them as throw-aways. Since we're not getting the complementary skill yet, and don't know how the two skills will work together, these abilities are thrown in just so we can 'do' something with the skill while we're leveling up. Doesn't matter. I want my Max cape back, and to be ready for the next skill when it comes out. If some of Divination is useful in the meantime, that's okay. But I just want to train.
Posted by Crewman6 at 6:40 PM