Some of those fears were justified. There were some hiccups... and a few louder, ruder, noises... at the time of release. Monique and I still have audio problems, so that's not been fixed yet. She got a black screen on login, though it didn't happen to me this time. Both of us have had our action bar go 'missing in action'. People complained about slow frame rates and disconnects. I noticed the Fairy Ring dialer was no longer see-through. Not a big deal, but annoying. Later it was fixed. Other minor issues, but nothing worth griping about.
Thankfully, the good far outweighs the bad. I'm really enjoying all the customizations. Still tinkering with screen design, but that's pure fun. I like having a horizontal control window at the bottom of the screen, but still playing around with proportions and sizes. It might also be fun to have a vertical control wall. Or even an 'L' shape. You may have noticed, I don't care for asymmetrical design. My game window needs to be a clean rectangle.
I would have liked the action bar to be much more versatile, in terms of size. It's just a tad too long. And the action bar selector (1-5) I'd have made a bit larger. On the good side, you can keybind nearly everything. And there are two new buttons on the action bar, both reflecting items in backpack.
That's the interface system. Not an in-depth review, just a few things that caught my attention.
As far as the Battle of Lumbridge... what battle? In and of itself, the event is pretty interesting. But calling it a battle seems like overkill. I saw two gods in a stalemate. There was a lot of peripheral damage to buildings. Huge damage, by player character standards. But still, on the god scale, just collateral.
Additionally, it's hard to call it a battle when we as players don't get to fight that much. If you go into the dead zone between the two gods, you can collect divine tears to help the god of your choice, and you can fight opposing npc's. That sounds kind of warlike. But it's hard to get a fight, there are more players than npc's. Tough to get there in time to share a kill, much less actually have your own fight.
If you're curious, there were two families who had lost homes, one family Saradomists, the other Zamorakians. With limited resources, you have to pick whether to help one family or the other, or both of them. I chose both.
The one thing that does annoy me is the tears randomly appearing in my backpack. They can't be banked. They take up inventory space. So, unless you want to dedicate a backpack space to them, you have to periodically visit Lumbridge and deposit them. I like the idea, but wish they were less obtrusive.
Hopefully, the glitches will be ironed out soon. I truly like the interface system. It's going to take some getting used to, but that's just a matter of retraining old habits. Like reaching to the upper right corner for the minimap. I may be an old dog, but I can still learn new tricks.