yesterday afternoon. I quite enjoyed it, and really liked the
continuation of the storyline. My main disappointment was the length
and expected difficulty of the quest. For a quest rated as "Master"
level, it seemed very short, and not as hard as I'd have thought.
Aside from that, I liked the progression of our involvement with the
dwarves. I particularly feel a connection with Veldeban, seeing as
how I killed Hilda, his love interest in a previous quest. At that
time, she had been turned into a vicious Chaos dwarf, and was killing
innocent dwarves from a high tower. Their involvement was touching,
and even more heartrending in this quest as a confrontation with
Colonel Grimsson reveals more details of their tragedy. Details
Veldeban had been brainwashed into forgetting.
All of that is something of a side plot to the King of the Dwarves
quest. This time around, you're innocently taking a tour of the huge
mining facility. A Chaos Dwarf causes an explosion that injures the
workers and leaves some trapped under fallen rock. You, being the
bold adventurer that you are, leap in to rescue as many as you can.
From this point forward, the quest moves along at a very nice pace.
There are political shenanigans, faked documents, and several
revelations of note. The side-story with the Trolls was pretty cool,
and I loved the graphical update. It's a shame the update only
applies to the trolls needed for this quest. I'd like to see all
trolls with the new graphics.
When you get to the part with the Big Rock... it's a hoot! And if
you have 90 or better strength, you get to keep the rock, and can do
it's emote anywhere there's enough room to throw it down. I spent
some time playing with it wherever I went for a while after the
quest. Pretty neat to watch.
The quest progresses pretty much as you'd expect from there. The
dwarves read the archives from the Records Chamber, and much to
Hreidmar discovers he's NOT going to be the new King of the Dwarves.
During the quest, you have to beat a level 160 opponent. It's a bit
of a twist, because Veldeban helps you fight. The tricky part is he
hits hard, but has no defense. You have to keep Veldeban from
getting killed in the fight. It's actually pretty easy. I used an
abyssal whip, and boosted my stats with prayer. I was glad Veldeban
wasn't a problem in the fight, but had kind of expected a better fight.
The rewards are decent. You get
2 quest points,
45,000 mining xp,
50,000 smithing xp,
55,000 strength xp.
I needed the smithing and mining, so they were both very welcome.
The new gravestone looks pretty cool, too. Be aware, it does not
confer any new abilities. No extra time. It's just a new look, and
still costs half a million gold pieces. If you buy it, it's
functionally the same as the 'angel of death' gravestone. But it
looks larger and more detailed. I like it.
So overall... there were a few practical points I might have
preferred to be different. But I liked the story, and it was a fun,
simple quest. (If you have trouble with the key puzzle, Wiki, as
usual, has a nice guide.)