Jagex is still on a roll with their rapid-fire updates. Now they've
given us the Daemonheim Task Set. As usual, they come in Easy, Medium,
Hard, and Elite levels.
Given how difficult the Desert task set was (I still haven't
finished the Elite set...) I was dreading the Daemonheim set. Turns
out, the new tasks are actually kind of fun. Many of the tasks are
solo, and must be done independently. For the rest of the tasks, they
can be done in a shared dungeon. Monique and I enjoy doing them
together, as much as we can.
The Easy tasks were very easy, with a couple of caveats. You have
to complete a Fremennik Saga, which means you must have access to the
sagas. Something not everybody will have. "Sinking Fast" requires you
to complete a Sinkhole. Certainly an easy task... except that the
Sinkhole world has been flooded ever since. That means the wait to get
in is long, and lag is likely.
On the other hand, it means there are lots of 'noobs', players who
don't understand how to play the sinkholes. As a result, I've been
getting much better rewards. Being just an average player, my position
usually ends up anywhere on the board. Last, first, but mostly in the
middle. Currently, I'm doing much better with all the new participants.
The crowding is annoying, but it's been pretty cool getting so many large and huge lamps, often with meercats.
The Medium tasks are still mostly easy. If you have trouble with
anything, Wiki has a good task list with basic guides to help. There
are two tasks that gave/are giving me trouble. "Up to the Gods"
requires you to sacrifice a Frost Dragon bone on a prayer altar from a
dragon you killed yourself in a solo dungeon.
I worked on that one for 2 days. Solo dungeons, Frost levels,
medium size. Finally found one, killed it, found an altar and
sacrificed the Frost Dragon bones. Not hard, but Frost Dragons in
Daemonheim are kind of rare. Except for Monique, who wandered in, did a
couple of rooms, and laughed.
I said "You found one, didn't you?"
She did. Fortunately, mine showed up just minutes later, so I didn't have to feel sorry for myself very long.
The only medium task I have yet to do is "Portent of Passage V". I
have to find a door that's above my skill levels, and use a Divination
Portent to get through. My skills are maxed (except Divination), so
finding a door that locks me out doesn't happen often.
I'm still hoping to randomly find a suitable door, but if not, I'll
find some Forgotten Mages to drain my combat stats, then look for
Strength or Magic doors.
I'm still working on the Hard Tasks, but the only one that should
give any trouble is "Epic Epic", which involves completing ALL Sagas
with 100%. This is problematic, since I only have access to "Three's
Company". It may take quite some time to gain access so I can finish
this one.
Looking ahead to the Elite Tasks, most of it looks pretty doable.
I've already done some kind of by accident. The hardest one is going to
be creating a Portent of Restoration IX. That takes 86 Divination, and
my Div level is at 76 so far. Going to take a lot of time to raise it
to 86.
The reason for doing all of this is an Aura. The Daemonheim Aura
gives some pretty good benefits. Starting with the easy skills, you get
one 'free' death per day (if you're wearing it). You can choose a
secondary ring role in another class, which means you can effectively 2
active ring classes at once. To begin, it's only 25%, but by the time you earn the Elite
Aura, it's a full 100%.
The best thing for me is the ability to choose which boss you
encounter once per day. That's awesome. It means I can truly go
'hunting' for drops that particular bosses drop. They have to be
level-appropriate, both to you, and to the floor you're on. But it's
going to be nice to pick my targets, even if it's only once per day.
Level 2 aura acts like Ava's Accumulator and the Bonecrusher, if you
wear it in the dungeon. Also gives access to an extended resource
dungeon.
Effective even when not worn: Bind one potion in a new slot. Get
free Law and Cosmic runes in every dungeon. Secondary ring role goes up
to 50%.
Level 3 Daemonheim Aura... Backhand ability, which is pretty
worthless. But you get access to another extended resource dungeon in
the Dwarven Mine (has 8 mith and 2 addy rocks).
The secondary ring role goes up to 75% effectiveness, there's a 5% reduced cost to recharge items, and two more things...
First, 2 more bind slots in Daemonheim. That's big. Picking and
choosing what to bind has always been limiting, even after the EOC
upgrade. More is better.
Second, a 10% increase in Sinkhole rewards. Another biggie. Sinkholes are my main way of leveling up. 10% is huge!
The Elite level aura has some elite-level boosts. Burying bones in
Daemonheim will recover prayer points (20 for normal bones, 40 for
dragon bones) while it's activated. Big deal, right? Kind of.
But when worn, you get a second gatestone and teleport spell. No
runes needed to use. That's pretty awesome. Especially if you do
larger dungeons.
Of course, you gain access to another extended resource dungeon, in
Brimhaven this time, with 4 Mithril Dragons. The ring secondary effect
goes up to 100%, you get 10% discount from the smuggler.
Oh, and access to Daemonheim's Hard Mode. According to the recent
behind-the-scenes Daemonheim Tasks video, Hard Mode is something like
asking Jagex to cheat. Instead of getting bosses randomly generated on a
range of difficulties, you get the hardest possible version of the
boss. Same goes for all the monsters.
In and of itself, I'm not too excited about Hard Mode. But the
interesting part comes when you complete all 60 floors in hard mode,
which can only be used on complexity 6 dungeons. There are numerous
changes, all of which make the job harder.
Your odds of getting tier 10 and 11 items as boss-drops is very
high, which is a nice benefit. But the main reward is the title "of
Daemonheim". To wear the title, you must complete all 60 floors on Hard
Mode. It's going to be a pretty selective title, and if you can wear
it, be sure it marks you as literally, one of the elite!
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