Saturday, February 2, 2013
Runescape Demon Flash Mobs
Runescape released Demon Flash Mobs on 28 Jan 2013. I have to admit, for whatever reason, I was really excited about this update. It sounded like a fun fight, something quick to get into when you just wanted a brief combat. Maybe some decent drops would be included. And it's always nice seeing new graphics.
The first time the announcement scrolled by on my text window, it was exciting. Got all geared up... after all, they're supposed to be extremely dangerous and too hard to solo. It was supposed to be in the Feldip Hills. Took the Fairy Ring over (AKS). Tried to find it based on the little map segment in the Runescape site. No luck. I ran all over. Down to Ooglog. North to Gu'Tanoth. East and West. Crisscrossed all over the map.
Never did find that first one, and finally gave up. The next one was south of Seers Village, kind of north-east of the Range Guild. A bunch of us stood around for a while, then they popped in. I was lucky enough to kill an Imp. I think maybe I hit one of the lesser demons. Managed to get a few good licks in with the main boss. Enough to qualify for a drop.
After that, there was one near the southern shore between Lumbridge and Draynor. Found it easy enough. Just look for the solid mass of white dots on mini-map. Again, we all waited for a long time. At one point, the evil symbol completely disappeared for a long time. Many gave up and left after waiting a while. But it eventually returned. At about 5 minutes after the hour, the flash mob showed up.
This one was even briefer. I never got to hit the little guys. Wasn't even sure if I hit the boss demon, except I got the notice that I had earned a drop. After the fight, I never found my drop. Even once the crowd thinned down, it just wasn't there.
On top of that, I'm not even going near the Wilderness ones. Too many people have complained that it's not even possible to fight the demons. All the PK'ers just waiting to kill you sucks the fun right out. Nothing against PK'ers, but I don't participate in that part of the game, and have no interest in being killed by pk'ers. The only exceptions I make are for the Penguin hunt, and any required part of new quests.
I've also seen complaints that if you're killed in range of the big boss, and come back to reclaim your stuff, it's possible he can kill you again before you get your equipment back. Resulting in a permanent loss of whatever was in your gravestone. I'm not sure how legitimate a complaint that is. In my experience, the boss would be long dead before you could get back to the scene. Maybe if someone found a less populated world it would be an issue.
Anyway, I'd like to report good things, and pass along useful tips. But honestly, they died too fast, and the crowds were too thick. Maybe once the 'new' is worn off it'll be worth going back. For now, Demon Flash Mobs just wasn't what I'd hoped for.
Of the second time, he never even looked at me. Did massive damage to him, but he'd decided someone else had to die, and wasn't going to change his mind. That's okay. The risk was there, but manageable.
Both times I saw my drop. Once was 8 noted Grimy Avantoe, which sold for 30k in the GE. Second time I got Rune Plate. Not spectacular, but it sold for 38K. Good enough. I'm glad to say, if the balance stays like those last two fights, then my review is far more positive. Hoping for the best, anyway!
Posted by Crewman6 at 11:41 AM