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Showing posts with label TzHaar quest. Show all posts
Showing posts with label TzHaar quest. Show all posts

Friday, February 17, 2012

Runescape: Tzaar Update, Elder Kiln Quest

 
Well, we celebrated Valentines Day by doing the new Elder Kiln Quest.  It was a lot of fun.  For me, at least.  Monique does better with the non-combat quests, but she got through it just fine.  My weakness is puzzles.  I don't mind easy ones, but the complex ones are not my cup of tea.  
Anyway, this was my kind of quest.  Lots of combat, only one very easy puzzle.  Considering we make date nights out of new quests and penguin hunting, this made for an excellent Valentiine's Day for us.  I like the TzHaar a lot, they're a unique race, with some interesting features.  Over the years, we've learned more about them, and they've continued to grow as a species I really enjoy.  Even Jad, I started out hating him, and actually kind of like him now.  Even though he kills me more times than not.  

The quest itself teaches us a lot more about the TzHaar, their history, civilization, and continuity.  The extra characterization helps to make them more likable.  The plight with the young Ga'als was touching, and there were definitely some upsets and surprises throughout.  
  
The egg-hatching challenge was easy, just cast spells to heat or cool depending on the target temperature.  They even provide the runes to use, so I didn't have to use mine!  Having to protect the Ga'al during combat wasn't too tricky, though I have to admit, I bulled through on high hit points and Soul Split.  Nothing fancy.  

The quest makes bank access pretty easy, so working from point to point really wasn't that hard.  In the long cave, you can clear up to a checkpoint, then break, go back, stock up again...  It made for a very forgiving quest.  The final seven waves were the toughest, because you can't re-fuel from the bank.  You have to go prepared, and manage your resources carefully.  Or if your combat stats are high enough, you can just bulldoze through it.  I chose the bulldoze route, and had lots of prayer and about 3 Rocktail left.  On the good side, if you get killed, you don't lose items.  Items that get used (like food, potions, etc) are not replaced, but your armour, weapons, unused inventory, those are safe.  
if you've done the Fight Cave, you'll recognize many of the monsters as modified/ stronger versions of the same ones.  

The puzzle with the Tokkul was just my speed... simple!  Use the book you picked up from the skeleton to decode the numbers, it's simple adding and subrtracting.  If there HAS to be puzzles, this is how I like them.  (As I've mentioned, Monique excels at the tougher puzzles.)  

Rated as a Master-level quest, Jagex assigned a 'medium' length to The Elder Kiln, while other sites posted it as a 'long' quest.  Personally, it felt more 'medium' to me.  But maybe that's just because I enjoyed the emphasis on combat.  As far as the Master rating, I can see that.  Mainly for the combat, though it seems like mid-levels should be able to finish it without too much trouble.  The final fight of 7 waves was probably the hardest part, and if you manage your supplies carefully is do-able.  

I found the story engaging, and tragic.  The final cutscene with the Ga'al you've protected is... unsettling.  I can see a future quest spinning off that could go either well or badly for the TzHaar as a result of this quest.  The rewards were very nice.  A heaping helping of experience points:  100k XP Lamp for Attack, Strength, Defence, Magic, or Ranged, 50k Magic, 30k Agility, and 2 Quest Points.  

You also get access to the Fight Kiln (you'll have to do a one-time sacrifice of a Fire Cape to enter, but access is free from there on.)  Lastly, a Tokkul-Zo, which is a pretty cool ring.  It boosts damage against all lava or obsidian monsters (except Jad, darn it!)
The ring also acts as a teleport to points within the TzHaar area of influence.  You can go to the Main Plaza, Fight Pit, Fight Cave, and Fight Kiln.  using the teleports does not use up any charges.  Fighting with it does, and if you use all the fighting charges, the teleports do not work until it's been recharged. 

One last thing- the Tokkul-Zo has a small combat benefit.  4 across the board, for all attack and defense, with the exception of Summoning defense.  It loses all of these bonuses when uncharged.

As far as the graphic improvements, the new TzHaar city look and layout is phenomenal.  You actually have the feeling of being in a strange city.  The new creature design is appealing, with specific looks for each different caste.  Updated the whole TzHaar look and feel in conjunction with the quest was a good idea.  I thought it was a great way to introduce the new graphics.

I do have a question about Jad... In the preview video, Jad was shown in a vivid reddish/crimson color, but in the youtube videos I've seen of the Fight Kiln, he looks grey.  I'm curious if the original Fight Cave Jad has been updated to look like the preview one (in color) or like the Fight Kiln Jads (greyish).  I really liked the full-color look.

Not going to get into the Fight Kiln too much.  It's a separate minigame, and not truly part of the quest.  The main thing I'm happy about is that I've always wished there was an easier way to practice on Jad without spending an hour or more just to get killed.  

Haven't tried the Fight Kiln yet (thinking maybe this weekend) but I like the idea that there's a Jad every 10 waves.  I'll be getting lots of practice on him.  If I can ever get to the Fight Kiln boss, I'm certain Jad himself will never again intimidate me.  My only concern is the expense of fighting in the Kiln.  Not so much the equipment, I'll make do with whatever I can afford.  But the supplies... Prayer potions, 6-serving flasks, Overloads, Bolts and Runes.  

To compensate, I'm going to practice the Kiln without any supplies at first.  Just to get killed a few times, and see how I fare.  Kind of like practice runs.  :^)

Saturday, February 11, 2012

Runescape February Update: New Jad, Fight Kiln Minigame, New TzHaar Quest

Preview of the new TzTok-Jad

I haven't been doing anything amazing for a while.  Ever since getting the Skoll boots, I've been on an agility spree.  There's only so many ways I can talk about running round in big circles, even if it is pretty neat. 
Just to give it one final hash, Monique and I both got Skoll boots (and Hati Gloves, but the gloves don't help me.)  So both of us have been training agility while we can.  At this point, my Skoll boots are burnt out.  Nothing left.  Monique's boots still have about 40% to go.  She started at Ape Atoll, and has now moved up to the Advanced Gnome Agility Course.  I started at the Advanced Gnome course, and moved up to the Advanced Barbarian Agility Course.  Currently, I'm about 2/3rds of the way to level 91.  Nice thing about 90 Agility, I can finally use Kuradel's best shortcut without a Summer Pie.  I haven't been to Kuradel since getting Baby Jad, but I do want to go back to her at some point.

One thing I really liked about the Advanced Gnome course was the papaya tree I had planted nearby.  Travel to and from the GE with the Spirit Tree, pick my papayas now and then, and run laps.  It wasn't a lot of money, but with the Papayas you could make a little side money while training agility.  The Barbarian course has nothing extra to recommend it.  No fruit tree to pick.  Not even a convenient route to and from the GE.  I get there by games necklace, and get back by teletab.  Since I still fail at the Barbarian Advanced course, I bring Summer Pies, and take a bit if my character fails the balance beam.

But that's just day to day junk.  The cool news right now is the Tzaar update.  Have you read the February Behind the Scenes? 

Jagex is going to do a graphical rework of the TzHaar, the city, environment, equipment, characters, monsters, and apparently Jad, plus a whole new, tougher minigame.

If you've read any of my other blogs, you've probably noticed I have a love-hate relationship with Jad.  I'm terrible at complex combat, and never thought I'd do jad.  Then I decided I wanted the Taskmaster emote.  Part of getting the emote involved having to defeat Jad.  Spent months learning how, trying all kinds of crazy methods.  Finally wound up winning.  Then wound up kind of liking Jad.  So I've gone back a few times voluntarily, just for fun.  Even managed to get 2 baby Jads, one in my house, one to follow around.

Of course, every time I think I've gotten the hand of Jad, they change him again.  My first win was with the Ancient Curses.  Then they nerfed that technique.  Then I beat him while wearing a knockout aura, which was a really cool final blow.  Now they've changed the sounds I learned to react to.  And before I could go back and re-learn Jad again, Runescape announced it's ALL going to be different this month!!

First there's a new master-level quest called "The Elder Kiln Quest".  Involving, of course, the TzHaar.  It's kind of like a big 'coming out' party for all the new graphics under the volcano.  I very much like that we're going to learn a lot more about the TzHaar race and history.  They're pretty interesting, and I expect them to be far more interesting after the quest.  The rewards sound nice too.  A ring to improve combat damage while fighting TzHaar... Wonder if that will count in the Fight Cave and with Jad?  And how much extra damage you can do?  New title...  might be interesting.  Can't really say one way or the other until we know more.  New mini-game...  Uh-oh.

Yes, a new mini-game with the TzHaar, those wonderful creatures who brought us JAD!  The Fight Kiln Minigame is billed as Runescape's most challenging minigame yet, a sequel to the Fight Caves. 

In the Fight Kiln, you have to sacrifice a fire cape, just to get in the door the first time!!!  Guess it could be worse- giving up a Fire Cape once is far better than having to pay a Fire Cape every visit!  Since I've already traded in 2 Fire Capes for Baby Jad, losing one more won't kill me.

But playing the Fire KIln will definitely kill me.  I can only just barely handle Jad.  The Fight Kiln promises to be so much tougher, that you'll have to face 2 Jads... at once... to get to the REAL boss monster at the end.  Ouch.  I can tell, I'm gonna die... a lot.
What's the new Boss going to be?
So what's the reward?  If you get all the way through the kiln... face down wave after wave of the toughest monsters ever assembled in Runescape... defeat 2 Jads simultaneously... and defeat what may be Runescape's ultimate boss monster (and certainly Runescape's ultimate minigame)... you get a new cape.  It has +8 Strength, compared to the Fire Cape's +4 Strength.  I'm guessing this will be an upgraded version of the Fire Cape.  Hope the graphics are also upgraded.  For that much effort, it should look spectacular. 

One more thing to note- if you finish the quest within two weeks of release, you'll get double XP for the quest reward.  And if you reach wave 30 of the Fight Kiln within the same two-week time limit, you get an extra 70,000 XP.  Jagex is calling it the Early Bird Bonus. 

I'm not even mentioning the other planned updates for February.  But there's a bunch.

One last thing- Jad will be visually updated to look very sleek, dangerous, and... dangerous.  The picture up top is his new look.  And the video right here is the preview of the new TzHaar graphics, and Fight Kiln, plus Jad in action.

Am I going to like the new minigame?  Probably not.  But am I going to try my best to beat it?  Darned right I am!!