Apparently, it's that time of year again. Time for the annual Hati and
Skoll giant wolf Fremmenik event. Since this time last year was the
first time ever, I'm not certain this qualifies yet as an 'annual
event'. But I'm willing to extend benefit of the doubt.
Being nearly the exact same thing this year as last year, there's
not much to say. If you enjoyed it last year, you'll like it this
year. The rewards are the same, with the addition of an extra item or
two. Hati drops bones, the Hati head, Hati cloak, and Hati paws. The
head and paws are purely cosmetic. The bones are just bones. Bury
them, ignore them, no real benefit to be had. The paws double
experience in the main combat skills. The charge is good for a set
amount of points in total, and cannot be recharged again for the
duration of this year's event. If you already had them from last year,
killing Hati gives one full recharge. So it's as if you received them
as a fresh drop. Once per year/season, I guess.
Skoll, Hati's brother, has a 60% chance of dropping Skoll Boots or
Skoll Amulet. The amulet is just cosmetic, but the boots, like the
paws, give double experience while training. For the boots, the skills
are Woodcutting, and Agility.
All of the wolf drops (excluding bones) can be stored in the POH, or destroyed. If destroyed, Diango will keep them for you.
The wolves are fun to kill. Both have large amounts of hit points.
Hati did no damage to me, and Skoll did minimal damage. Actually, I
think it was his Fenrir wolves, but I wasn't watching them.
I've been hearing a lot about Runescape's recent Boss Buff (Mid-Jan
2013). Currently, my time is divided between Player Owned Ports and
Hunting, and real life has made it difficult to get much of either done
this week. But in fighting the wolves, I didn't see any signs of more
difficult combat. Sure, they had tons of hit points, but the damage the
did was pretty minimal. I was wearing mainly Bandos gear.
In the forums, I see lots of complaints for the Fight Cauldron Quest
boss, for Steel Dragons, Glacors, and Waterfiends. Maybe others, but
mainly those. But I've also seen rebuttals from players who claim they
don't see a difference. It probably has a lot to do with the targeted
player level of the monster in question. Things are supposed to be much
more stratified now. If you're not the right combat level, wearing
appropriate-to-level equipment, it might be several orders of magnitude
more difficult.
The one thing I know for a fact I won't like is the nerfing of
Rejuvenation. That was an awesome ultimate ability. On the other hand,
a five-minute delay timer will put it on par with the old Excalibur
special. But with a 5-minute delay timer, I'm not sure it'll rate a
place on my action bar. Guess time will tell.
I do wish Jagex would allow things to stabilize. It's hard to find
(or make) decent guides for anything. What works this morning, might
not work this evening. It's all so random at the moment. Good thing
combat's not my main focus right now. Maybe by the time I'm done
skilling, they'll have it sorted out.
Change can be an improvement, but I'm beginning to miss the old days
when the game I played last night is still the same game when I log in
today.
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