You can read the blog about the guide... or just click on the link here for the actual guide:
Runescape Agility Shortcuts: How to Build Hidey Holes and Rope Racks Guide
And of course:
Runescape Cooking - Feel the Burn:How To Cook Rocktail Fish Without Burning: What You Do From Level 93 to 95
Been really hopping recently - Aside from playing with my new Lenovo Ideapad S10-3t Netbook Tablet Computer (my caps- I really love this little netbook!) I've been catching up on all the work (and play) that's fallen behind. You may have noticed several new Runescape blogs in the last few days.
Today's blog is short and sweet, and relates to the hubpages I write (see sidebar.) With all the updates recently, there's been a lot going on in Runescape. And with so many BIG changes, there's been a minor change that didn't catch a lot of notice.
The shortcuts update, Hidey-Holes and Rope Racks. This small, unsung update is a lot more important than you'd suspect. Sure, the Rope Racks aren't such a big deal. After all, how many of us truly use the Eagle Transport System that much? But the Hidey-Holes are a very nice change. Out of all the Runescape agility shortcuts, the crossbow-and-grapple shortcuts have been, as a class, the most useless. I mean really, who just happens to carry a crossbow and grapple around by accident? If you've got them with you, you planned for it.
As a result, most of us ignore those shortcuts. Jagex finally did something about it... with a little work, those shortcuts will forever after be easy to access!
...Yes, I did say 'a little work'. Don't panic, it's not that hard. When I first looked into it, I realized there were the 'repeaters' all over the internet; you know, the sites that just cut and paste quotes from Jagex. And there were good informational sites that offered dictionary definitions of certain aspects. But nobody had bothered yet to tie it all together into one step by step guide.
I play a lot. Obviously, since I blog about it. But I've only done one guide previously. There's no sense writing a guide that's already been written about 50 times or more all over the internet. So my one and only guide up until now has been the 'cooking Rocktails' guide. I wrote it because it was a helpful technique, very useful between cooking levels of 93 to 95, and nobody had written one.
The Hidey-Hole and Rope Rack guide came about in the same way. I couldn't find one, and it seemed like a useful idea, so I wound up writing it myself. I hope you find it useful!
Welcome to Crewman6's Runescape Adventure Log! Monique (my wife!) and I have played Runescape together since 2004. We do the quests together, hunt penguins every Tuesday night, and help each other achieve our in-game goals. We play for fun, so our skill sets are a bit here-and-there. I thought it would be fun as we reach goals, and set new ones, to post tips, tricks, and thoughts as we go.
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Monday, February 21, 2011
Runescape Shortcuts - Hidey Holes and Rope Racks - A "How To" Guide
Labels:
agility,
ardougne,
construction,
cooking,
crossbow,
experience,
falador,
hidey hole,
karamja,
mithril grapple,
rope rack,
shortcut
Sunday, February 20, 2011
Runescape Skilling - Just Got Better with Urns for Cooking, Fishing, Mining, Smithing, Woodcutting, and Prayer
This month's skilling update is a pretty cool one... or not, depending on your point of view. As always, when Runescape gives us a new way to skill, or improves and existing one, there are complainers. People with 99's who think this somehow devalues their skills. While I can understand their feelings, I think they forget it's a game, played for fun. If something changes to make the game more fun, I'm all for it. Especially if it reduces the boring tedium required to earn a 99 in anything.
I like to have fun. But I also like leveling up, even though it can be a real pain. If I can level up, and have more fun doing it, that's the way the game should be. If you followed the complainers logic to it's bitter end, we'd all still be playing original Runescape Classic, in all it's glorious hand-drawn, flat 2-d art. Because the complainers would veto any changes that made earning a skill easier.
Okay, enough griping. Sorry, got off topic slightly.
The new Urns are a pretty spectacular addition to certain skills. First, in their very creation, you earn exp in Crafting. Way cool, because I need to improve my crafting level, and these are cheap to make, while mildly profitable to sell. (I would say Wildly profitable, but they sell slow at the moment.)
Then they can be crafted to speed up experience in Cooking, Fishing, Mining, Smithing, Woodcutting, and Prayer. I've only used the Fishing Urns so far, but the exp gain is very nice. With the best urn, I get 1900 exp per full urn. I've been fishing Rocktails, with a Rock Lobster. I now bring a few urns with me. While they do enhance exp gained, and quite nicely, there's an even better aspect. They give me something new and entertaining to consider while I fish.
Just imagine- fish, fish, fish, kill some bait, fish, fish, fish... that gets a little boring after 90+ levels. Now, every now and then I get a notice. "Your urn is now one-quarter full"... "Your urn is now half full"... and when the urn is full, I actually get to manually initiate the teleport. Watch my little guy put the urn down, see it whisk away...
If it sounds like I'm teasing, well, maybe a little. But really, I'm glad for the extra distraction. It provides a little more entertainment, yet if I'm reading something, (or writing a new Runescape blog) there's no hold-up because I'm not paying attention. Sometimes I miss an urn being filled up. When the next one tells me, and I go to teleport it, that's when I realize I had more than one. I still get all the exp, no waiting, hold-up, or penalties.
Bear in mind, I've only tried it with fishing so far, which I like very much. Monique has used the Prayer urns, and that looks pretty good too. Prayer got an even better boost than the other skills did. Now demons drop ashes that can be used for prayer, and are very effective used with the Prayer Urns. Monique has been working very hard, and spending a fortune, trying to raise prayer. Now she'll have a new tool to use. She likes to multi-task, so rarely does Abyssal demons unless it's a Slayer task. But I told her she should just camp out at the Abyssals, collecting the odd Abyssal Whip, and earning (urning) Prayer exp. Sounds like a win-win to me!
The other update, making agility shortcuts easier, I haven't looked at yet. Maybe this weekend.
I like to have fun. But I also like leveling up, even though it can be a real pain. If I can level up, and have more fun doing it, that's the way the game should be. If you followed the complainers logic to it's bitter end, we'd all still be playing original Runescape Classic, in all it's glorious hand-drawn, flat 2-d art. Because the complainers would veto any changes that made earning a skill easier.
Okay, enough griping. Sorry, got off topic slightly.
The new Urns are a pretty spectacular addition to certain skills. First, in their very creation, you earn exp in Crafting. Way cool, because I need to improve my crafting level, and these are cheap to make, while mildly profitable to sell. (I would say Wildly profitable, but they sell slow at the moment.)
Then they can be crafted to speed up experience in Cooking, Fishing, Mining, Smithing, Woodcutting, and Prayer. I've only used the Fishing Urns so far, but the exp gain is very nice. With the best urn, I get 1900 exp per full urn. I've been fishing Rocktails, with a Rock Lobster. I now bring a few urns with me. While they do enhance exp gained, and quite nicely, there's an even better aspect. They give me something new and entertaining to consider while I fish.
Just imagine- fish, fish, fish, kill some bait, fish, fish, fish... that gets a little boring after 90+ levels. Now, every now and then I get a notice. "Your urn is now one-quarter full"... "Your urn is now half full"... and when the urn is full, I actually get to manually initiate the teleport. Watch my little guy put the urn down, see it whisk away...
If it sounds like I'm teasing, well, maybe a little. But really, I'm glad for the extra distraction. It provides a little more entertainment, yet if I'm reading something, (or writing a new Runescape blog) there's no hold-up because I'm not paying attention. Sometimes I miss an urn being filled up. When the next one tells me, and I go to teleport it, that's when I realize I had more than one. I still get all the exp, no waiting, hold-up, or penalties.
Bear in mind, I've only tried it with fishing so far, which I like very much. Monique has used the Prayer urns, and that looks pretty good too. Prayer got an even better boost than the other skills did. Now demons drop ashes that can be used for prayer, and are very effective used with the Prayer Urns. Monique has been working very hard, and spending a fortune, trying to raise prayer. Now she'll have a new tool to use. She likes to multi-task, so rarely does Abyssal demons unless it's a Slayer task. But I told her she should just camp out at the Abyssals, collecting the odd Abyssal Whip, and earning (urning) Prayer exp. Sounds like a win-win to me!
The other update, making agility shortcuts easier, I haven't looked at yet. Maybe this weekend.
Labels:
abyssal,
boost,
cooking,
demon,
experience,
fast,
faster,
fishing,
rock lobster,
rocktail,
urn
Saturday, February 19, 2011
Runescape Wilderness - The New Dangers of Trusting Family in the Wildy
It's been a while, but I'm still here. Runescape has had an interesting month so far, with the return of the wilderness, plus the recent skiller update. As much as I dislike pking, I'm happy for all those who enjoy it. Especially since, as it turns out, pkers haven't actually caused a traumatic change in my game, as I had thought it would. Not that there's not risk, and some things may no longer be worth the risk now. But mainly, with a little planning, I've been able to follow my usual pursuits in the wilderness with minimal risk. So far, no one has tried to take off my head. Though Monique accidentally walloped me with her dagger while we were penguin-hunting. It was our first trip into the 'new' wildy, and she intended to click "follow". Instead, she attacked me. I told her she lured me out there just to kill me for my 'stoof'.
In return, the following week while we were penguining in the wildy, I accidentally hit her... two times... with a poisoned dragon dagger! I'm glad the poison didn't take - I'd never have heard the end of it. Aside from our minor hiccups getting used to it, things haven't been too bad. We've done penguins three times since the wildy became dangerous again, and never been attacked. That's not to say we won't ever be. I'm not going to take it for granted. But I'm relieved at how it's gone so far.
Aside from the group penguin-hunting in world 60, I usually make an effort to find a relatively empty wilderness. I gear down as much as possible, don't take anything super-expensive. For penguin-hunting, next time I'm going to Ooglog first, and taking a saltwater plunge. Maybe if my run energy is endless (for a limited time) it'll make things easier.
In return, the following week while we were penguining in the wildy, I accidentally hit her... two times... with a poisoned dragon dagger! I'm glad the poison didn't take - I'd never have heard the end of it. Aside from our minor hiccups getting used to it, things haven't been too bad. We've done penguins three times since the wildy became dangerous again, and never been attacked. That's not to say we won't ever be. I'm not going to take it for granted. But I'm relieved at how it's gone so far.
Aside from the group penguin-hunting in world 60, I usually make an effort to find a relatively empty wilderness. I gear down as much as possible, don't take anything super-expensive. For penguin-hunting, next time I'm going to Ooglog first, and taking a saltwater plunge. Maybe if my run energy is endless (for a limited time) it'll make things easier.
Tuesday, February 1, 2011
Return of the Wilderness: Beacon fires complete
Today, February 1st, 2011, marks the return of the Wilderness. Whether you love it or hate it, the game's going to take a lot of getting used to. In preparation, Monique and I decided we needed to complete the beacon network before it was crawling with... impediments. It's an elite task required for the Varrock elite armor. Both of us had a lot of work to get our firemaking levels up. Monique got hers a day or so before I got mine.
After hitting the required level 92 firemaking, it was time to make the run. We chose to use magic logs. I had a few hundred extra after my firemaking training, and they burn 18 minutes before going out. Lots of time to make our run.
Our first steps involved loading the beacons with logs. Starting from Canifis, we worked our way west, and then southward. It really wasn't necessary, but I wanted the added security of having the beacon tenders help by tossing 5 extra logs on the fire. Some were willing to help right off the bat, some needed a little gift to smooth the way. We prepped them before even loading the beacons with logs.
After loading all the beacons with logs, it was time to make the run in earnest. First a trip to Ooglog for the saltwater pool. That gives infinite run energy for something like 20 minutes. Very handy!
Then we began setting a blazing trail. Lighting every beacon in sequence, giving our 5 extra logs to the beacon tenders who'll take them. A lot of running, combined with an occasional teleport. The Combat bracelet came in handy for it's teleports. First to the monastery, and later to the Warrior's Guild. I was on Lunar magic, so was able to teleport us to the Ice Plateau for the last two.
Before we knew it, the final one was done, and King Roald was thanking the both of us for our help. Why, without our hard work and dedication, the kingdoms of Misthalin and Asgarnia could be at risk. Now everybody is safe from Morytania and the depths of the Wilderness.
As you can see, his thanks were very generous. Monique and I are now the proud owners of the coveted Inferno Adze, a single tool that acts as a dragon hatchet, and a rune pickaxe. From a distance, it doesn't seem like much. But when you get a good view, it's actually a cool design.
At this point, Monique went on her way to continue training. For me, though, this was the grand finale for Varrock Elite Achievements. My last task, and then it's off to see Vannaka, the Edgeville slayer master. He upgraded my Varrock armor from the goofy white shoulder-padded get-up, to a cool, dangerous-looking chestplate. Seriously, at least it looks good, right?
It's protective stats are the same as a steel platebody. Not what I'd wear to heavy combat. But the abilities it grants are heavy-duty! It has a whole laundry list of improved features, but my favorite has got to be access to 80 Battle Staves every day from Zaff's apprentice, Naff. If I stay on Lunar spellbook, I can teleport to Lunar Island and buy 20 more per day from Baba Yaga. With little extra effort, I can sell them for a profit of 130,000 gold (at this moment- prices are sure to be changing now that Wildy is back.)
It was a lot of work, but I'm super glad we finished before the Wildy returned!
After hitting the required level 92 firemaking, it was time to make the run. We chose to use magic logs. I had a few hundred extra after my firemaking training, and they burn 18 minutes before going out. Lots of time to make our run.
Our first steps involved loading the beacons with logs. Starting from Canifis, we worked our way west, and then southward. It really wasn't necessary, but I wanted the added security of having the beacon tenders help by tossing 5 extra logs on the fire. Some were willing to help right off the bat, some needed a little gift to smooth the way. We prepped them before even loading the beacons with logs.
After loading all the beacons with logs, it was time to make the run in earnest. First a trip to Ooglog for the saltwater pool. That gives infinite run energy for something like 20 minutes. Very handy!
Then we began setting a blazing trail. Lighting every beacon in sequence, giving our 5 extra logs to the beacon tenders who'll take them. A lot of running, combined with an occasional teleport. The Combat bracelet came in handy for it's teleports. First to the monastery, and later to the Warrior's Guild. I was on Lunar magic, so was able to teleport us to the Ice Plateau for the last two.
Before we knew it, the final one was done, and King Roald was thanking the both of us for our help. Why, without our hard work and dedication, the kingdoms of Misthalin and Asgarnia could be at risk. Now everybody is safe from Morytania and the depths of the Wilderness.
As you can see, his thanks were very generous. Monique and I are now the proud owners of the coveted Inferno Adze, a single tool that acts as a dragon hatchet, and a rune pickaxe. From a distance, it doesn't seem like much. But when you get a good view, it's actually a cool design.
At this point, Monique went on her way to continue training. For me, though, this was the grand finale for Varrock Elite Achievements. My last task, and then it's off to see Vannaka, the Edgeville slayer master. He upgraded my Varrock armor from the goofy white shoulder-padded get-up, to a cool, dangerous-looking chestplate. Seriously, at least it looks good, right?
| Goofy White Armor |
| Cool Elite Varrock Armor |
It was a lot of work, but I'm super glad we finished before the Wildy returned!
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